home *** CD-ROM | disk | FTP | other *** search
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1992 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- + Rob 10th level human priest (LG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/16/571 C.Y. (Common Year) +
- + Time: morning +
- + Place: a cave somewhere within the Yatil Mountains +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- LXXIX. Into the Underdark
-
-
-
-
-
- The party has just opened a portal leading to the
- Underdark, home of all who dwell beneath the world's
- surface. The 20' high, 10' wide double doors swung
- inward, revealing inky blackness...
-
- Rob: Whoa. (casts Continual Light upon a torch stub
- and holds the bright object aloft)
- Belphanior: Good move, Rob. We _still_ can't see a
- damned thing in there.
- Mongo: (hefts his hammer) So, we go in charging,
- right?
- Lyra: Not so hasty, dwarf. If you knew what lay
- beyond, you might have second thoughts.
- Alindyar: This darkness seems not to be of the type
- which retreats before light sources...
- Ged: Yea, you're right. It's like...well, like a
- _wall_ there.
- Belphanior: No matter. (pushes Rob into the dark
- area ahead, and the priest is swallowed up) Hmm.
- Oh, what the hell. (draws Blackrazor and steps
- into the darkness after Rob, vanishing in the same
- way)
- Peldor: (pokes a dagger blade into, then out of, the
- darkness, without apparent effect) Hmm.
- Mongo: Bah. (strolls into the darkness)
- Ged: Enough of this. Let's go for it, by Boccob's
- glowing eyes.
- Alindyar: Truly, 'tis now or never. (the rest of
- the party follows the dwarf)
-
- A darkness more total than any of them had ever
- experienced now surrounded them. Though all nine
- of the party had entered in close formation, not a
- single footstep could be heard, not even the most
- hushed whisper was audible. Each of the adventurers
- seemed to walk through the darkness all by himself
- (or herself). After ten long seconds, the inky
- darkness abruptly lifted, and the group then found
- itself in a cavern. The ceiling was some fifteen
- feet in height, and the chamber spanned about forty
- feet in diameter, with six rough-hewn exits spaced
- equidistantly about its perimeter.
-
- Mongo: What the fuck?!? This doesn't _look_ like
- the Underdark!
- Alindyar: Hmm. It must be an adjunct area then.
- Rob: Hey, what's that?! (points to a puddle in
- the center of the room's stony floor; a bleached
- skeleton lies half-buried within this puddle)
- Ged: Wha-? (casts Detect Evil upon himself) Hey,
- Belphanior! Undead?
- Belphanior: Huh? Oh. (casts Detect Undead upon
- himself) Nope. Nada.
- Ged: Not evil either.
- Peldor: (pokes the skeleton, which is limed-over
- but has nothing of interest) Bah. Peldor will
- steal only from the _living_!
- Belphanior: Well, if one of these passages will
- lead us to the Underworld...(picks a random exit
- and heads for it) Come on, guys.
- Ged: No, I say we take _this_ exit. (points at
- another tunnel leading out)
- Belphanior: Fine. (goes)
- Peldor: Well...(follows the elf)
- Ged: Hmph. (heads down his own passage) Come
- on, Arnold.
- Arnold: Okay. (follows Ged)
- Mongo: Wait up! (follows Ged as well) You might
- need help.
- Arnold: No. I, Ah-nold, can hamdle any prodlems.
- Mongo: Yeah, right, I hear you, pal.
- Rillen: (follows Belphanior for reasons that only
- he may know)
- Rob: (follows Rillen)
- others: (all follow Belphanior)
- Belphanior: (looks back, amused) Well.
-
- nearby...
-
- Rillen: What is that smell ahead?
- Belphanior: Holy shit! Undead! (dashes into a
- small chamber, hacking at a skeletal warrior
- who leads two others of his kind) Die!
- Peldor: (hot on the trail, he engages a second
- skeleton) Aha! Peldor joins the fray!
- Rillen: (hears swordplay and sprints into the
- room, bashing the third undead warrior with
- his staff) More bones?
- Belphanior: Looks that way. (nicks his opponent
- in the arm bone, as the skeleton misses him
- with a swift sword thrust) Whoa!
- Peldor: (misses his opponent)
- Rillen: (crushes his skeleton's ribcage with a
- mighty blow, sending shards of bone everywhere)
- Simply smashing.
- Rob: (arrives, and begins to turn undead) By
- the power of the Redeemer, I command you guys,
- err, undead, back! Go back to hell! Or, even
- better, dissolve!
- skeletal warriors: (all three crumble into dust
- when faced with Rob's magical powers)
- Rillen: Well, they really bit the dust.
- Rob: (pleased) Yes, they did, didn't they?
- Belphanior: Good job, priest.
- Peldor: (examining the room) No loot.
- Belphanior: Their swords don't seem special or
- magical, either.
- Alindyar: (arrives) What has transpired?
- Peldor: Not much. We just got rid of three
- skeletons.
- Lyra: You must be proud of yourselves. What a
- grand feat of skill and power.
- Belphanior: Whatever. Let's get to another of
- the tunnels.
- Peldor: (realizes that the battle was actually
- not a glorious one) Oh, well. (follows the
- elf as he heads back toward the main chamber)
-
- meanwhile...
-
- Ged: (he and Arnold enter a tunnel which winds
- around; a niche to one side, in the stone of
- the wall, holds a conical opening) What is
- this?
- Arnold: Cone!
- Ged: Yea. Brilliant. (he looks into the hole
- or cone - it is ringed with many sharp teeth
- at its opening, and the point of the cone is
- about three feet in) Looks dangerous.
- Mongo: (arrives) What is this you've found?
- A cone-mouth?!
- Ged: Looks like it. (carefully pokes an iron
- spike into the opening, producing no response
- at all) Hmm.
- Mongo: Break the teeth! (bashes the stone
- "teeth" with his hammer, smashing a few)
- Ged: Well- YAA! (whips his hand back as the
- mouth-like opening slams shut, slicing half
- of the iron spike off, to fall to the floor)
- Arnold: Aaaaaa.
- Mongo: Shit!
- Ged: It's a good thing I didn't put my hand
- in there.
- Arnold: Yah. You wouldn't haave dhat hand
- anymore...
- Mongo: Oh, well...(continues along the passage
- and emerges into the original room; this exit
- was thus actually a loop, leading to another of
- the "exits") Hey! (runs into Belphanior and
- company, who are back in the main room now)
- Ged: Hmm. We've eliminated two of the exits
- so far.
- Peldor: Plus the one _we_ took.
- Mongo: Let's go that way. (the party now
- goes down another tunnel)
- Peldor: (takes a fifth tunnel by himself, now
- invisible)
- Belphanior: What's that odd smell? Did you
- fart, Rob?
- Rob: Who, me?
- Mongo: Hold up that torch, Rob. (they enter
- a portion of tunnel which is only three feet
- high, and three feet wide)
- Belphanior: Geez, I have to crumple myself up
- just to get through here!
- Mongo: Nah. (easily moves through the narrow
- passage and into a room) Whoa! Hold it!
- Ged: What? What is it?
- Mongo: Gas!
-
- The cramped tunnel led into a room which had
- a layer of green gas floating in most of its
- upper portion. Only the lowest three feet or
- so had normal air. The gas seemed to have
- collected in the top of the room over time,
- and the gas-to-air border was clearly defined
- right at the three-foot level.
-
- Belphanior: Cripes! Rob, put that torch
- out! (crouches low, careful to avoid the
- gas)
- Mongo: No need. If it was explosive, it
- would've already gone off. And we'd all
- be toast right now...
- Ged: (pokes the gas above himself, with his
- morningstar) Hmm, it doesn't react much.
- And it's not inherently evil...(jokingly)
- Maybe one of us should breathe it to see
- what it is.
- Arnold: Yah! Okay, boss. (mistakenly
- thinks that Ged ordered him to stand up,
- and does so - only his thighs down are
- visible now) <koff koff>
- Ged: No! I was kidding!
- Arnold: (falls to the floor, underneath
- the gaseous layer, coughing; his skin
- has taken on a greenish tone now)
- Mongo: Holy shit! He's GREEN!
- Rillen: Green as a pear.
- Ged: (gasping in horror) Agh! Boccob!
- Belphanior: Heh heh.
- Arnold: (blinks) Huh? (looks at his now-
- green hands) Whaaaaaaaaaat?!? Whad's
- happened to me?!? I'm _green_!!!
- Ged: Argh. I guess it's _my_ fault. How
- do you feel?
- Arnold: I feel fine. Bud I'm _green_!
-
- Just then, a piercing scream broke out, from
- some nearby room.
-
- Belphanior: Hey, where's Peldor?!?
-
- They all squirmed through the narrow way and
- made it back to the main room, then ran down
- another of the exit passages, in the direction
- from whence the loud shriek was coming from.
- They entered a larger, cavernous chamber, in
- which Peldor stood before some monster, his
- hands over his ears. The thing was seven feet
- tall, and covered in brown skin. Its beady eyes
- glowed red, and it held a white club of wood in
- one long, clawed arm. Its mouth was open as it
- continued to scream at the party.
-
- thing: Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
- Arnold: Argh! (covers his ears, then his
- eyes) I am blind! I can'd see!
- Belphanior: This just isn't his day. First
- his mentor, the noble Ged, commands him to
- breathe the terrible green gas, which then
- renders him _green_, and now, this...
- Ged: Shut up.
- Mongo: (ignores the screaming, having made
- his save, and hurls his hammer at the
- noisy abomination) Shut the hell up!
- thing: (hit by the weapon, falls down and
- stops screaming for the moment) Eeeee...
- Rillen: (leaps forth and confronts the
- being) What _are_ you?
- Ged: (with his previously cast spell, sees
- an aura) It's evil! Very evil!
- Mongo: (catches his hammer)
- Alindyar: Indeed. That creature is one of
- the minor devils, in fact.
- Rillen: Oh. (bats the beastie with his
- staff, wounding it)
- devil: Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
- Ged: (pointing his wand) Axui.
- devil: (explodes in flames) Eeeeeeeeee!
- Rillen: (leaps back from the flaming devil)
- Peldor: Gee, if that wand won't shut him up,
- I don't know what will. (heads for the
- chest resting nearby)
- Belphanior: (trying to distract the rest of
- the party, but he is too late - they have
- spotted Peldor) ...
- Mongo: (follows Peldor) What'cha doing?
- Ged: (casts Cure Blindness on Arnold)
- Arnold: (opens his eyes, blinking wildly)
- Aaa. Mudch bedder now. (looks at his
- green arms) But I'm still _green_!
- Ged: Okay, okay. We'll have to work on
- that one, I admit.
- Peldor: (opens the chest, after discerning
- no traps) Whoa!
-
- There was another trap, though, and this
- one nailed the thief. Several darts shot
- from the wall, and one hit Peldor, who then
- crumpled in agony, poisoned.
-
- Ged: Hold on! (casts Neutralize Poison upon
- Peldor, saving his life) There.
- Peldor: Argh. Damned darts. I owe you one,
- elf.
- Ged: Not me. You owe _Boccob_. Remember that.
- Boccob!
- Peldor: Hmm.
- Alindyar: (reaches into the open chest and
- pulls out some treasure) Interesting.
-
- Inside the chest were a tube of green paste,
- a small sack of marbles, a folded blanket, a
- wine bottle, some copper coins, a huge pearl,
- a foot-high egg of metal, and a lot of tattered
- wrapping material. The party examined all of
- this treasure after they were back in the main
- chamber.
-
- Alindyar: What is this? (tries to lift the
- metallic ovule, but can't)
- Mongo: Allow me. (easily lifts the egg and
- sets it onto the floor, where it promptly
- rolls onto its side) There.
- Peldor: (begins poking the egg with a dagger)
- How does it open? Hey, Mongo, use that chime
- of yours.
- Mongo: Chime? Oh, well, okay. (rings his
- chime)
-
- Suddenly, the metallic egg sprouted a pair
- of skinny arms, and a pair of skinny legs, and
- then began running around. Mongo made a grab
- for it, but couldn't catch it in time.
-
- Mongo: Cripes!
- egg: (trips and falls into the puddle)
- Peldor: (silently uses his ring of telekinesis
- to push the egg-thing into the sixth passage,
- the one that the party hasn't explored yet)
- Well, would you look at that? He ran into
- that tunnel! C'mon, let's chase him!
- Rillen: (already on the move, he and Peldor
- run through the exit, followed by the rest
- of the party, except for Mongo and Alindyar
- who are still loading the treasure into the
- dwarf's portable hole)
- Mongo: Hey! Aw, damn. Come on, let's get
- this stuff loaded!
- Alindyar: Right.
-
- The last passage led into a small cavern
- which contained a pedestal at its center.
- This roughly mushroom-shaped thing was no
- higher than a foot from the ground. The egg
- had run into a corner and was now apparently
- trying to climb the wall.
-
- Rillen: (he and Arnold examine the pedestal
- for clues as to its purpose) Why would
- someone make a statue of a _mushroom_ ??
- Peldor: (watches the egg, sword raised)
- Ged: Hmm. Try lifting this pedestal.
- Rillen: Sure. (he and Arnold do so, and
- the stone lifts slightly, and then a deep
- rumbling is heard) Uh-oh.
- Rob: Look! (points at a section of wall that
- just slid aside, revealing a chute which
- descends, spiraling, into darkness)
- Lyra: (touches the chute) Look here. (holds
- up a finger, covered with some black tar-
- like substance) Grease.
- Belphanior: Maybe it was a trap of some kind.
- Peldor: Maybe it still is. (innocently
- telekineses the metallic egg-thing away
- from the cavern wall, and toward the
- greased chute) Hey, look at him go! He's
- headed right for that chute...!
- Mongo: (he and Alindyar arrive) What in
- the hell's going on here?!?
- egg-thing: (pushed into the chute, it slides
- down silently, and disappears from sight)
- Peldor: What a neat little toy!
-
- The party decided to descend the chute as well,
- after sending Belphanior down on the end of a
- rope. The elf ran out of rope before the chute
- ended, but he reported a floor in view at the
- edge of his vision. Deeming the chute safe,
- Belphanior of course volunteered to go first,
- and leaped into the descending tunnel, quickly
- vanishing into the depths.
- About seven seconds later, he yelled from
- below, though his voice sounded distant. He
- seemed to be telling the party to hurry, so
- they descended with all due haste.
- Rillen was the first to land on the floor of
- the huge tunnel. Belphanior stood nearby and
- looked around, taking in the view with awe.
-
- The party was now in a huge tunnel, some one
- hundred feet in radius, and hemispherical in
- cross-section. The enormous shaft led to the
- left and right as far as anyone was able to see.
- Its walls and ceiling were shiny and black,
- appearing as a series of segmented spines. The
- stone of the huge passageway looked like it had
- been polished and divided to the extent that it
- almost appeared to be...alive. A thin mist
- floated everywhere, not thick enough to block
- vision, but just enough to make the whole place
- seem eerie. Whatever was in either direction,
- and distant, was shrouded in the fog. The
- climate here was a bit chilly, and the air
- smelled old and dry, unlike any other smell
- that any of the adventurers had experienced in
- any dungeon. The sounds of the party made
- distant echoes as they were swallowed up by the
- gigantic mist-filled tunnel.
-
-
- Alindyar: ...Welcome, my friends, to the
- Underdark!
-
-
-
-
-
- next time : the first casualty
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : ...
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-